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Commander (1) 1 Niv-Mizzet, VisionaryNiv-Mizzet, Visionary Burn (29) 1 Acidic SoilAcidic Soil 1 ArcbondArcbond 1 Blooming BlastBlooming Blast 1 Cave-InCave-In 1 Coruscation MageCoruscation Mage 1 Delayed Blast FireballDelayed Blast Fireball 1 EarthquakeEarthquake 1 Electrostatic FieldElectrostatic Field 1 End the FestivitiesEnd the Festivities 1 Explosive WelcomeExplosive Welcome 1 Fiery ConfluenceFiery Confluence 1 Flame RiftFlame Rift 1 GeistblastGeistblast 1 Ghostfire SliceGhostfire Slice 1 GrapeshotGrapeshot 1 Kessig FlamebreatherKessig Flamebreather 1 Lightning BoltLightning Bolt 1 Mind BombMind Bomb 1 Price of ProgressPrice of Progress 1 Pulse of the ForgePulse of the Forge 1 Punishing FirePunishing Fire 1 Rolling EarthquakeRolling Earthquake 1 Runeflare TrapRuneflare Trap 1 Spear SpewerSpear Spewer 1 Tectonic HazardTectonic Hazard 1 Thermo-AlchemistThermo-Alchemist 1 Turn // BurnTurn // Burn 1 Volcanic SprayVolcanic Spray 1 Wizard's LightningWizard's Lightning Draw (2) 1 Ensnared by the MaraEnsnared by the Mara 1 Grab the PrizeGrab the Prize Land (36) 1 Cascade BluffsCascade Bluffs 1 Command BeaconCommand Beacon 1 Command TowerCommand Tower 1 Fabled PassageFabled Passage 1 Fiery IsletFiery Islet 1 Forbidden OrchardForbidden Orchard 1 Frostboil SnarlFrostboil Snarl 8 IslandIsland 1 Izzet BoilerworksIzzet Boilerworks 1 Jwari Disruption // Jwari RuinsJwari Disruption // Jwari Ruins 8 MountainMountain 1 Myriad LandscapeMyriad Landscape 1 Reflecting PoolReflecting Pool 1 Riverglide Pathway // Lavaglide PathwayRiverglide Pathway // Lavaglide Pathway 1 Shatterskull Smashing // Shatterskull, the Hammer PassShatterskull Smashing // Shatterskull, the Hammer Pass 1 Shivan ReefShivan Reef 1 Spikefield Hazard // Spikefield CaveSpikefield Hazard // Spikefield Cave 1 Spinerock KnollSpinerock Knoll 1 Steam VentsSteam Vents 1 Stormcarved CoastStormcarved Coast 1 Sulfur FallsSulfur Falls 1 Training CenterTraining Center Damage Boost (2) 1 Insult // InjuryInsult // Injury 1 Quest for Pure FlameQuest for Pure Flame Ramp (18) 1 Arcane SignetArcane Signet 1 Baral, Chief of ComplianceBaral, Chief of Compliance 1 Desperate RitualDesperate Ritual 1 Helm of AwakeningHelm of Awakening 1 Inner FireInner Fire 1 Izzet SignetIzzet Signet 1 Jeska's WillJeska's Will 1 Mana GeyserMana Geyser 1 Path of the PyromancerPath of the Pyromancer 1 Pyretic RitualPyretic Ritual 1 Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy 1 Rite of FlameRite of Flame 1 Ruby MedallionRuby Medallion 1 Seething SongSeething Song 1 Sol RingSol Ring 1 Strike It RichStrike It Rich 1 Thunderclap DrakeThunderclap Drake 1 You've Been Caught StealingYou've Been Caught Stealing Counterspells (12) 1 An Offer You Can't RefuseAn Offer You Can't Refuse 1 Arcane DenialArcane Denial 1 CounterspellCounterspell 1 Disdainful StrokeDisdainful Stroke 1 NegateNegate 1 Pact of NegationPact of Negation 1 PyroblastPyroblast 1 Red Elemental BlastRed Elemental Blast 1 RewindRewind 1 Swan SongSwan Song 1 Tibalt's TrickeryTibalt's Trickery 1 UnwindUnwind The deck is extremely reliant on its commander, so I would implore you to have either a burn spell or a CounterspellCounterspell available when you run him out, rather than just tapping out and hoping he sticks

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Of dawn
The former, on the other hand, destroys all non-token creatures, which can be of little use against some decks if, for example, Bitterblossom or a similar card that quickly creates tokens is already in play
You could also count redirect spells as removal